Portland Occupied Zone
Portland Occupied Zone
Watch the Video And the Other Video
Our massive new board game satirizing Portland Antifa. Portland Occupied Zone is a strategy roleplaying game that simulates the transformation of a Southeast Portland Neighborhood (the Fantasy Hawthorne District) from a Late-Stage Capitalist Hellscape into a Slacker Marxist Utopia.
Wage revolution! Loot local businesses! Burn the city down! Live in filth! Fight the Police! Embezzle donation money! Abuse drugs! Grope other activists without their consent! Whomever rules as communist dictator at the end of the game is the winner.
- 90x90cm game board (consisting of 9 30cm tiles)
- 9 character miniatures (37mm)
- 16 police miniatures (37mm)
- 5 large businesses
- 3 small businesses
- 8 police checkpoints/barricades
- 40 POZ structures
- 64 "bricks" (not actually made of brick)
- 1 d4 Cop Die
- Several dozen game tokens and counters
- 216 item cards, loot and otherwise
- 54 personal goal cards
- 54 aktion cards
- 54 narrative cards
- Player manual
Complete game manual is here.
A Really Big Board
Not the biggest ever, but still pretty big. The Fantasy Hawthorne District map is 90cm to a side and is home to 8 local businesses—all fully destructible.
There's a vintage clothing store, a design studio, a cannabis dispensary, a pizza parlor, a tattoo parlor, an absinthe distillery, a bookstore, and a food co-op—all extremely flammable and busting with lootable junk.
All of this is only temporary though. It will be YOUR job to burn all this down and replace it with a system that actually works—the Portland Occupied Zone.
The POZ has everything the People truly need. Flop tents, "farms," a drum circle, barricades for resisting the police, a ball pit, and a place to dump your used needles.
The more passionately you wage revolution the more penniless hippies and homeless drifters will move into your community, increasing its size and power.
Way Too Many Cards
Sure but how does it work?
The game is turn-based. At the beginning of every round new Narratives and Aktions are drawn and voted on, and the police and the Medic will take their turns.
There are no discreet game stages, but the early game will likely be focused mainly on looting and burning, which builds up your characters and the POZ. The Police are quite tough, and players are unlikely to be able to defeat them early on.
When space for building has been cleared out and players have amassed a large enough arsenal, it will be time to bring the fight to the Man. The police work on a simple AI (similar to Space Hulk). They will be relatively passive early on but their aggressiveness will increase as the POZ grows.
How do I win?
POZ is semi-cooperative, and there are two conditions for winning:
a) The POZ must be built up, the police must be defeated, and the courthouse must be occupied. This is a group effort which benefits all players.
b) Once the courthouse is occupied, however, only the player with the highest score is the winner.
These two goals are fundamentally at odds, and encourage players to double-cross one another. Just like in real life. Rather than designate one player as "the betrayer" it's assumed that everyone is, all the time.